Entry conditions
Chapter 1 begins as soon as Mellow tumbles through the toilet at the start of the game. He lands in the green hills with no eyes, no mouth, and no hands — only rolling and bumping puzzles work until those senses come back.
- Mellow has only his torso and feet at the start; use the pressure plates to roll into the elevator.
- Recover eyes, mouth, and hands from the three sub-areas accessible from the green hills.
- Choose the first sub-area in any order — Circus, Office / Gambling Den, or Timesville.
Prologue: feet, torso, and the elevator
Roll onto the pressure plates to retrieve your feet and torso, then step onto the left plate to enter the elevator.
- Roll onto the right pressure plate to collect the torso.
- Roll onto the left pressure plate to enter the elevator.
- Arrive at the green hills and listen to the signboard for the three-part objective.
The Circus — Hands
Take the red-and-white striped carriage to the circus, then work through the clown head, the rope room, the train tent, the maze, the whack-a-mole, and the scalpel to claim your hands.
- Find the large clown head with the yellow button and time your SPACEBAR jump.
- Walk toward the hanging rope as it appears and disappears while dodging the monster.
- Hop on the train in the arrow tent and ride to the other side, jumping over boxes.
- Traverse the black-and-white doodle maze in five phases to reach the hands.
- Identify the dying clowns in the grey tent, then whack Red, Yellow, Pink, and Purple in the mole game.
- Use the Scalpel in the Medical Tent to clear three Operation-style courses and collect the Red Ball.
Full whack-a-mole logic and scalpel courses are documented on the Puzzle Guide. Puzzle Guide.
Office / Gambling Den — Mouth
Step through the stone door, build currency, solve the switches and talk buttons, then take the elevator job to reach the Office and eventually the Gambling Den.
- Build currency with the hamster wheel / button machines, then scan in through the green reader.
- Solve the six-color switch puzzle downstairs, ride the cycler, then form 'Help Me Talk' on the sound-button floor.
- After collecting the mouth, spell 'Let Me Help' and 'Let/Help Me Go' to reveal the office route.
- Take the elevator questionnaire, accept the office assignment, and complete every phone call for credibility.
- Ask for a reassessment to unlock the Gambling Den assignment.
- Play the dice game three times against Green Boss, Baby Man, and Copy Printer.
- Pick up the transparent mug, fill it at the water cooler, water the plant, and trade the flower for the Wrench.
- Wrench open the water cooler panel to collect the Core Key.
Timesville — Eyes
Help the residents of Timesville to earn the Telescope, Metal Detector, VHS Player, and ultimately the Eyes waiting in the graveyard.
- Cross the bridge and talk to the typing character in the condo for the area goal.
- Play three rounds of hide-and-seek with Catthew to receive the Fishing License.
- Catch six fish across two time slots and bring them to the fox at the aquarium.
- Answer 'Yellow' at the condo party and reassure the owl to receive the Telescope.
- Complete the star constellation puzzle at the small shed to unlock the bone room.
- Adjust the skeletons and pull the bone rope to collect the Metal Detector.
- Dig up the Lockpick on the beach with the Metal Detector.
- Unlock the hamster room, run the wheel, and use the photo evidence to blackmail Nibbles for the PGD location.
- Place Beartha's Black Rose on Rosie's grave to collect the VHS Player.
- Mirror the polaroid setup in the doll house to make the VHS Tape fall from the TV.
- Frame-step through the tape, then enter the midnight code at the waterfall to reach the Chameleon.
- Cross the spotlight maze at night, interrogate the turtle, and learn to 'check behind the waterfall'.
Fishing
Fishing is unlocked once Catthew hands over the Fishing License. Each of the three time-of-day slots offers three different species, and you only need six total to restart the aquarium.
- Trigger: complete Catthew's hide-and-seek to earn the Fishing License.
- Time slots: cast across two different periods to reach six fish quickly.
- Aquarium goal: bring six fish to the fox to unlock the condo party and the Telescope path.

Area boss: the Chameleon
Behind the waterfall sits the Chameleon (researched name Ozzie / Ollie). You can avoid the fight with the right dialogue or trigger it by picking the wrong answer; both options count as cleared for the main path.
- Fight branch — pick 'Ask what he's doing' to start the brawl; block each double-swing and counter the head or arms.
- Spare branch — enter 'Ozzie' (or 'Ollie' if you checked the grave), say the movie was impactful, and answer with 'Irony' to walk away.
- Ending C variant — the secret lock appears in the doll-house window once you have caught every fish species.
Patterns, dodging windows, and the Ending C dialogue order live in the Bosses guide. Bosses & Combat.
Drawing the map for the Toilet
The Chain-lightbulb returns you to the House. The Toilet will only let you back out once you have a map, which means running through the Doors.exe app, a flashlight crawl, and the Scribbly mannequin.
- Open Doors.exe on the computer and click the second door that appears.
- Pick up the Flashlight and Pencil from the closet, then crawl through the hole in the wall.
- Collect all four paper scraps before the Flashlight dies.
- Assemble the face, draw eyes and mouth with the Pencil, then tell the mannequin her name is 'Scribbly'.
- Bring the finished map to the Toilet to unlock Chapter 2.
Optional / secrets in Chapter 1
These pickups do not gate the main path but feed into achievements, Ending C, or later optional bosses. They are easy to revisit once you have eyes and hands again.
- Gunslinger cabin next to the med tent — win the shooting game for a Skateboard (and a Mellow sunglasses cosmetic).
- Skateboard: keeps the cool-shades look and feeds the cool-shades reference; not required.
- Blackmail Nibbles before the PGD step to grab a Camera and the Fish Paper.
- Use the Telescope at the left beach dock, then dig up the broken phone with the Metal Detector to spawn a secret boss in Chapter 2.
Exit condition
Chapter 1 ends the moment you hand the map to the Toilet. You cannot return to Timesville from this point onward — finish any remaining side content there first.
Unlocks: Chapter 2 & Misery Town.