Home › WalkthroughChapter 3 & Office

Endacopia Chapter 3 & Office Walkthrough

Chapter 3 returns to the Office and Gambling Den for the late-game path. Productivity, items, and dice rolls feed the route that branches into Endings A, B, and C.

Entry conditions

Chapter 3 begins once the Toilet accepts your Hand Saw. Any unfinished Chapter 1 or Chapter 2 optional content is now locked behind earlier doors, so verify those side activities first if you care about the achievement list.

  • The green hills reopen — only the Office / Gambling Den entrance is now meaningful.
  • You can request a new assignment from the elevator at any time.
  • Some workers (like the Yellow Girl, Malia) can only be motivated once you have the right item from the Gambling Den.

Office progression loop

Most of Chapter 3 is the Office productivity loop. You build credibility, then motivate individual workers so the overall productivity threshold clears.

  1. Rebuild currency in the lobby machines and scan through the -50 door.
  2. Take every call again to top up credibility.
  3. Hit the productivity threshold that unlocks the Core Room.
  4. Visit every worker, then hand out the items they need (Airplane Tickets to Malia, etc.).

Inventory / item use

Several items collected during Chapter 1 are now used together in the Office. Pick each one up only when you are ready to use it — the inventory is the same UI used in the earlier chapters.

  • Transparent mug — grab from the Gambling Den, fill at the Office water cooler.
  • Use the mug on the Office plant to collect a flower.
  • Trade the flower for the Wrench at the train-station NPC.
  • Wrench the water cooler panel to drop the Core Key.

Acquisition order and item flags are documented on the Items guide. Items & Inventory.

Endacopia inventory tool-select screenshot referenced in the Chapter 3 walkthrough
Office inventory interaction — only attach this image when the researched Chapter 3 step actually uses this UI.

Office puzzles

The same Office puzzles from Chapter 1 reappear here, but Chapter 3 expects you to have every phone-call answer and the items to motivate the workers.

  • Six-color switch puzzle — solve for the same Yellow-only-on, then Dark Blue, Light Blue, Purple, Red sequence.
  • Sound-button sentences still open both the mouth door and the exit archway.
  • Re-run every call (Marriage Advice, Bank Problems, Stuck in Lvl 3, Huw Tu Du Homwa, Looking 4 Love, Where to Hide Body) for max credibility.

Switch and button puzzles are fully detailed in the Puzzle Guide. Puzzle Guide.

Gambling Den

Re-enter the Gambling Den to wrap up the dice achievement path and pick up the transparent mug for the Office plant.

  • Beat Green Boss, Baby Man, and Copy Printer — three total dice wins trigger the gambling achievement.
  • Slots are optional and feed only extra currency.
  • Achievement path: dice wins feed 'Beat every gambler at a game of dice'.

Other mini-games are summarized on the Mini-games guide. Mini-games.

Late-game branches into the endings

By the end of Chapter 3, every choice you made starts to matter. Three branches are documented by the research; collect all three to unlock the secret bonus sequence.

  • Ending A setup — gave the Toilet the toy saw in Chapter 2 and stand up to the Red Guy here.
  • Ending B setup — handed over the real saw in Chapter 2 and let the Red Guy take the house.
  • Ending C setup — completed the projector-map, mime-room mini-games, and Ending C secret lock in Timesville.

Ending C and the secret branch also pull in bonus content from the Secrets guide. Endings Guide. Secrets & Easter Eggs.

Chapter completion

Once the productivity check clears and the chosen branch resolves, the finale plays. The Endings guide lists the full conditions and outcome differences for each researched ending.

Optional / secrets in Chapter 3

Chapter 3's optional content is mostly leftovers from earlier areas — finish them now if you want a clean achievement list.

  • Win Airplane Tickets in the dice game and give them to the Yellow Girl (Malia) to finish her worker interaction.
  • Three dice wins unlock the gambling achievement even after the chapter's main path.
  • If you completed every puzzle in earlier chapters, Clockey reappears as the Ending C final boss.

See the Secrets & Easter Eggs guide →

Related guides