Entry conditions
Chapter 2 starts once the Toilet accepts the map you drew in Chapter 1. Timesville is now permanently closed; the only meaningful return locations are the Misery Town circus and the House behind the Toilet.
- Timesville is closed — finish any optional Timesville side content during Chapter 1.
- Head back to the Misery Town circus to find the Trapezist boss.
- You now have eyes, mouth, and hands, so all interactions are available.
Misery Town orientation
Misery Town is a small circus hub with midway games, the blue inflatable area, the movie tent, the microphone booth, and the main trapeze tent. Each side attraction feeds into a puzzle, NPC interaction, or item needed to clear the crowd in front of the trapeze tent.
Circus progression to the Trapezist tent
Your job in Misery Town is to clear the crowd in front of the trapeze tent. Every step below is part of that loop.
- Return to the movie tent and use the Metal Detector to fish out the Projector Remote — needed for the Ending C secret route.
- In the porta-potty, place the Red Ball and throw a 'bingo' (full row with max charge).
- Ask the inflated man for the other inflatable man's weakness.
- Insult the blue inflatable character with 'Age' or 'Voice' to make him cry and earn the plushie.
- Take the plushie to the mime girl in the microphone booth.
- Give the plushie to the clown boy at the entrance booth.
- Use the booth microphone to dismiss the crowd in front of the trapeze tent.
Full bingo logic and the clown-insult variants live in the Puzzle Guide. Puzzle Guide.
Trapeze boss: reach and resolve the Trapezist
Inside the trapeze tent, complete the five-act circus sequence to reach the Trapezist. Once there you choose between avoiding or fighting her — both clear the chapter.
- Walk up the ramp and across the trapeze line, hitting the prompted keys.
- Roll on the blue ball across to the hoop (spam A / D).
- Jump through the hoop (spam W).
- Bounce off the trampoline, time the meter, then hit SPACEBAR at the peak.
- Cycle the unicycle to the cannon (spam W / S) and launch up next to the Trapezist.
Once you reach her, pick how the encounter resolves:
Avoid the fight
Use the Scalpel to cut the rope on the left. Counts as 'Avoided battling the Trapezist' for the achievement list.
Fight her
Punch the kicked balls back at her on each lane. Required for Ending C — counts as 'Defeated the Trapezist in battle'.
Detailed Trapezist patterns and ending implications are documented on the Bosses page. Bosses & Combat.
Back in the House
The Trapezist encounter drops the Chain-lightbulb back into the House. The Toilet now wants a Hand Saw, which sends you through Henry's mirror room and his computer.
- Grab the chain to return to the House and speak to the Toilet.
- New objective from the Toilet: bring back a Hand Saw.
- In the mirror room, ask the reflection to move and dash through the vent past the monster.
- Talk to Henry, take the Floppy Disk, and use it on the computer.
- Open Henry's profile, read the 'Passwords' file, and note the Saw-box code 471.
Attic puzzles and the Hand Saw
Doors.exe unlocks a climbing wall and an attic space. Solve the wall, the toy-placement puzzle, and the trunk to choose which Hand Saw you bring back.
- On the computer, open Doors.exe and select the last available door.
- Climb the wall using the color-to-limb order: Green-Hand, Red-Hand, Blue-Foot, Yellow-Foot, Grey-Hand, Red-Hand, Green-Foot, Red-Foot, Blue-Hand, Grey-Foot, Purple-Hand, Red-Foot.
- In the attic, place the race track, elephant, igloo, flamingo, trampoline, and hand so the pellet reaches the target.
- Climb the lowered ladder and enter 471 on the trunk.
- Pick up either Hand Saw — your choice routes you into Ending A or Ending B.
Which Hand Saw you pick
The trunk holds two Hand Saws. The one you bring to the Toilet is the most consequential choice in the game outside the Ending C secret lock.
The real Hand Saw
Hands the Toilet a working saw — the path toward Ending B, in which the Red Guy actually escapes.
The toy Hand Saw
Tricks the Toilet and locks in Ending A, the 'stand up to the Red Guy' path. Required for the golden ending flow.
For Ending C, hand back the toy saw and finish the mime-room / projector map from the movie tent. Endings Guide.
Exit condition
Chapter 2 ends when you return a Hand Saw to the Toilet. The green hills reopen with only the Office / Gambling Den available — that is Chapter 3.
Unlocks: Chapter 3 & Office.
Optional / secrets in Chapter 2
All of these are skippable, but they are how you discover the extra bosses and a couple of obscure achievements.
- Take the dirt path into the clown head to meet the Surgeon robot near the vending machine.
- Click the Cat Magician on the wall by the microphone booth for an optional brawl.
- Dig up the broken phone on the Timesville beach earlier (Chapter 1) to spawn a fighting phone encounter here.
- Find the mime-room hallway referenced on the projector map and complete the mini-game gauntlet for the secret route into Ending C.