How to use this walkthrough
Each chapter page is a self-contained step-by-step route with checkpoint lists, required items, and links into the puzzle or boss guides when a deeper solution is needed. The hub below gives you the high-level order, the index of named locations, and which callouts are required versus optional for a first playthrough.
Progression map
Endacopia is split into a prologue and three named chapters. The progression itself is mostly linear once you leave the prologue, but each chapter can be explored in a flexible order inside the green hills before its boss sends you back to the House.
- Prologue — fall through the toilet and arrive in the green hills without eyes, mouth, or hands.
- Chapter 1 — explore the Circus, the Office / Gambling Den, and Timesville to recover all three senses.
- Chapter 2 — work through the Misery Town circus, defeat the Trapezist, and return a Hand Saw to the Toilet.
- Chapter 3 — re-enter the Office and Gambling Den for the late-game route that branches into Endings A, B, and C.
- After all three chapters are done, the finale resolves into one of the three researched endings (or, after collecting all three, the secret bonus sequence).
Inside Chapter 1 the three sense-areas can be tackled in any order, and Chapter 2 / Chapter 3 expect you to have finished the prior chapter's boss before unlocking. Optional side content is marked with the dashed callouts further down.
Chapter summaries
Body parts: hands, mouth, eyes
Chapter 1 & TimesvilleRecover Mellow's senses by clearing the Circus, the Office / Gambling Den, and Timesville in any order, then defeat the Chameleon behind the waterfall.
Location: Misery Town
Chapter 2 & Misery TownUse the Timesville items in the Misery Town circus to clear the trapeze crowd, defeat the Trapezist, and finish the House attic puzzles to deliver a Hand Saw.
Locations: Office, Gambling Den
Chapter 3 & OfficePush productivity higher in the Office, finish the Gambling Den mini-game, and follow the late-game branch that ends in one of the three researched endings.
Area / location index
Every named location in Endacopia maps to exactly one chapter page. Use this table when you only remember the place name.
| Named location | Walkthrough page | Open |
|---|---|---|
| Timesville (town hall, beach, condo, jail, graveyard) | Chapter 1 & Timesville | → |
| Circus (clown head entrance, train tent, black-and-white tunnel, med tent) | Chapter 1 & Timesville | → |
| Office / Gambling Den (currency scan, call center, vending machines, dice room) | Chapter 1 & Timesville | → |
| Misery Town circus (movie tent, porta-potty, inflatable area, microphone booth) | Chapter 2 & Misery Town | → |
| Trapeze tent (ramp, blue ball, hoop, trampoline, unicycle-cannon) | Chapter 2 & Misery Town | → |
| Movie tent projector room and mime-room hallway | Chapter 2 & Misery Town | → |
| Toilet / House attic (mirror room, Henry's floppy, climbing wall, toy box, trunk) | Chapter 2 & Misery Town | → |
| Office late-game path (productivity check, glass offices, workers) | Chapter 3 & Office | → |
| Gambling Den (dice table, slots, transparent mug pickup) | Chapter 3 & Office | → |
| Finale routes leading into Endings A, B, and C | Chapter 3 & Office | → |
Required vs. optional content
Most side content is skippable on a first playthrough. The two columns below summarize what you must do to leave each chapter versus what you can come back for after credits.
Required for the main path
Each chapter's main sense-area, the area boss, and the item that the Toilet asks for next. Skip these and the route blocks.
Optional / secret
Hidden bosses, 100% achievements, the secret Ending C unlock, fishing completions, and any pick-up that only feeds into endings or achievements.
- Puzzles — most main-path puzzles are required; secret-puzzle variants only matter for Ending C.
- Items — Telescope, Metal Detector, VHS Player, hand saws, etc. drive different routes; see the Items guide for full acquisition order.
- Mini-games — Fishing is required for the aquarium; Dice / slots are optional but feed one achievement.
- Secrets — most are optional and branched; the doll-house secret lock and the broken-phone boss are missable if you skip Chapter 1 prep.
- Ending branches — the Trapezist fight choice and the hand-saw selection are the two main branching points; both are listed in their chapter pages.
