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Endacopia Walkthrough

Use this hub as a map of every region Mellow visits. It points you to the right chapter page without duplicating every puzzle solution, and shows which side content is required for the main path versus what is purely optional.

Endacopia store header art used as the walkthrough hub hero

Spoiler notice

This hub lists full chapter order, named locations, and the choices that lead to each ending. Use the chapter pages below for step-by-step routes once you have the lay of the land.

How to use this walkthrough

Each chapter page is a self-contained step-by-step route with checkpoint lists, required items, and links into the puzzle or boss guides when a deeper solution is needed. The hub below gives you the high-level order, the index of named locations, and which callouts are required versus optional for a first playthrough.

Progression map

Endacopia is split into a prologue and three named chapters. The progression itself is mostly linear once you leave the prologue, but each chapter can be explored in a flexible order inside the green hills before its boss sends you back to the House.

  1. Prologue — fall through the toilet and arrive in the green hills without eyes, mouth, or hands.
  2. Chapter 1 — explore the Circus, the Office / Gambling Den, and Timesville to recover all three senses.
  3. Chapter 2 — work through the Misery Town circus, defeat the Trapezist, and return a Hand Saw to the Toilet.
  4. Chapter 3 — re-enter the Office and Gambling Den for the late-game route that branches into Endings A, B, and C.
  5. After all three chapters are done, the finale resolves into one of the three researched endings (or, after collecting all three, the secret bonus sequence).

Inside Chapter 1 the three sense-areas can be tackled in any order, and Chapter 2 / Chapter 3 expect you to have finished the prior chapter's boss before unlocking. Optional side content is marked with the dashed callouts further down.

Chapter summaries

Body parts: hands, mouth, eyes

Chapter 1 & Timesville

Recover Mellow's senses by clearing the Circus, the Office / Gambling Den, and Timesville in any order, then defeat the Chameleon behind the waterfall.

Location: Misery Town

Chapter 2 & Misery Town

Use the Timesville items in the Misery Town circus to clear the trapeze crowd, defeat the Trapezist, and finish the House attic puzzles to deliver a Hand Saw.

Locations: Office, Gambling Den

Chapter 3 & Office

Push productivity higher in the Office, finish the Gambling Den mini-game, and follow the late-game branch that ends in one of the three researched endings.

Area / location index

Every named location in Endacopia maps to exactly one chapter page. Use this table when you only remember the place name.

Named locationWalkthrough pageOpen
Timesville (town hall, beach, condo, jail, graveyard)Chapter 1 & Timesville
Circus (clown head entrance, train tent, black-and-white tunnel, med tent)Chapter 1 & Timesville
Office / Gambling Den (currency scan, call center, vending machines, dice room)Chapter 1 & Timesville
Misery Town circus (movie tent, porta-potty, inflatable area, microphone booth)Chapter 2 & Misery Town
Trapeze tent (ramp, blue ball, hoop, trampoline, unicycle-cannon)Chapter 2 & Misery Town
Movie tent projector room and mime-room hallwayChapter 2 & Misery Town
Toilet / House attic (mirror room, Henry's floppy, climbing wall, toy box, trunk)Chapter 2 & Misery Town
Office late-game path (productivity check, glass offices, workers)Chapter 3 & Office
Gambling Den (dice table, slots, transparent mug pickup)Chapter 3 & Office
Finale routes leading into Endings A, B, and CChapter 3 & Office

Required vs. optional content

Most side content is skippable on a first playthrough. The two columns below summarize what you must do to leave each chapter versus what you can come back for after credits.

Required for the main path

Each chapter's main sense-area, the area boss, and the item that the Toilet asks for next. Skip these and the route blocks.

Optional / secret

Hidden bosses, 100% achievements, the secret Ending C unlock, fishing completions, and any pick-up that only feeds into endings or achievements.

  • Puzzles — most main-path puzzles are required; secret-puzzle variants only matter for Ending C.
  • Items — Telescope, Metal Detector, VHS Player, hand saws, etc. drive different routes; see the Items guide for full acquisition order.
  • Mini-games — Fishing is required for the aquarium; Dice / slots are optional but feed one achievement.
  • Secrets — most are optional and branched; the doll-house secret lock and the broken-phone boss are missable if you skip Chapter 1 prep.
  • Ending branches — the Trapezist fight choice and the hand-saw selection are the two main branching points; both are listed in their chapter pages.

Jump to a chapter

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