Endacopia Mini-Games
Endacopia currently supports a small set of in-world mini-games that fold into the regular progression loop. Only fishing and the gambling / dice game are covered by current research, so this page acts as an index: a fishing summary that links out to the dedicated Fishing Guide, plus the verified gambling details.
Mini-Game System Overview
Mini-games are short, self-contained interactions triggered by NPCs or environmental objects. They reward consumable items (such as the Fishing License), progress currencies (such as Office coins or the aquarium fish quota), or progression-affecting unlocks. Each mini-game's reward feeds back into the wider walkthrough rather than standing on its own.
Fishing
A cast/reel mini-game unlocked in Timesville once Mellow has the Fishing License. It feeds into the Aquarium quest and into the secret-ending requirements.
For the full cast/reel loop, time-slot rules, the 18-fish requirement, and the secret-ending connection, see the dedicated Fishing Guide.
Gambling & Dice Game
An optional dice mini-game located in the Gambling Den, accessed from the Office / Gambling Den route.
- Location: Office / Gambling Den (Chapter 1, after being reassigned to the gambling floor).
- Objective: correctly guess the dice roll more often than each opponent across three rounds.
- Repeated interaction: you can play three gamblers (Green Boss, Baby Man, and Copy Printer). Winning all three unlocks the related achievement and rewards the Airplane Tickets needed by Malia.
- Progression relevance: optional but recommended — the tickets are required to motivate Malia, and the dice game is one of the easier ways to convert currency into progress items.
Note: a handful of additional mini-game-like sequences exist in the circus (scalpel operation, whack-a-mole, gunslinger shooting range, the maze) but they belong to Misery Town's required progression rather than to the optional mini-game layer, so they are documented in the walkthrough instead of here.