Endacopia Achievements
Endacopia ships with a single Steam achievement set. Current research confirms 16 total achievements across the prologue, Chapter 1's three hub areas, and the ending sequence. Hidden achievements carry no visible description in the Steam client; the table below documents both visible and hidden unlocks.
Total achievements: 16.
| Achievement | Type | Condition | Missable / Branch | Related Guide |
|---|---|---|---|---|
| Achievement Unlocked | Visible | Click the "Achievement" poster inside the Office building. | Missable only if you skip the Office / Gambling Den route entirely. | Walkthrough: Chapter 1 |
| Fatal Performance | Visible | Defeat the Trapezist in direct combat at the end of Misery Town. | Replaceable by the pacifist path ("Cut The Act"). | Walkthrough: Chapter 2 |
| No Strings Attached | Visible | Defeat the Chameleon in direct combat at the end of Timesville. | Replaceable by the pacifist path ("Case Closed"). | Walkthrough: Chapter 1 |
| System Override | Visible | Defeat the Office AI in direct combat. | Replaceable by the pacifist path ("Short Circuit"). | Walkthrough: Chapter 3 |
| Escape | Hidden | Trigger Ending A by giving the toy hand saw to the Toilet during the Chapter 2 epilogue. | Branching — overwrites with Ending B / C if the wrong saw is chosen. | Endings |
| Against All Odds | Visible | Win a game of dice against all three Gambling Den opponents (Green Boss, Baby Man, Copy Printer). | Optional — no missable penalty, but the rewards (Airplane Tickets) feed Malia's progression. | Mini-Games |
| I Want To Be A Fisherman | Visible | Catch one of every fish in Timesville (one of each species per time slot, 18 total). | Permanent per save — missing a species forces a new playthrough. | Fishing |
| Return | Hidden | Trigger Ending B by giving the real hand saw to the Toilet during the Chapter 2 epilogue. | Branching — overwrites with Ending A / C if the wrong saw is chosen. | Endings |
| Case Closed | Visible | Avoid the Chameleon fight by answering his dialogue questions with his real name (Ozzie / Ollie) and the correct follow-ups. | Replaceable by the combat path ("No Strings Attached"). | Walkthrough: Chapter 1 |
| Cut The Act | Visible | Avoid the Trapezist fight by cutting her rope with the Scalpel. | Replaceable by the combat path ("Fatal Performance"). | Walkthrough: Chapter 2 |
| Short Circuit | Visible | Avoid the Office AI fight by pouring water into the small outlet on its core wall. | Replaceable by the combat path ("System Override"). | Walkthrough: Chapter 3 |
| Water Break | Visible | Drink from three separate water sources: Office water cooler, Timesville rat-room water bottle, Timesville waterfall. | Permanent per save — sources must be discovered within the active window. | Walkthrough: Chapter 1 |
| Footwork Master | Visible | Kick the soccer ball in Mellow's room to a score of 100. | Permanent per save — score does not carry across sessions. | Beginner Guide |
| Stay | Hidden | Trigger Ending C by completing all three secret puzzles and fighting every boss before the Chapter 2 epilogue choice. | Branching — requires the longest prep; missing a secret puzzle forces a new run. | Secrets & Easter Eggs |
| The Yeti | Hidden | Triggered automatically after Ending A, B, and C have all been completed on the same save. | Requires all three primary endings first; cannot be unlocked any earlier. | Endings |
| A Natural Brawler | Visible | Defeat 15 enemies in total across the game's combat encounters. | Permanent per save — defeated-enemy counter does not persist across saves. | Bosses & Combat |
Story / Progression Achievements
These achievements fire automatically as the prologue and the three hub areas resolve.
Combat / Boss Achievements
Two parallel sets: the fight-path achievements (defeating a boss in direct combat) and the pacifist-path achievements (avoiding the fight through a dialogue or puzzle option). Path matters because some ending routes require or forbid a specific boss outcome.
Mini-Game / Fishing Achievements
Dice-game and fishing achievements are tied to optional side content; both are required for 100%.
Secret & Ending-Linked Achievements
Achievement names like Escape, Return, and Stay are intentionally spoiler-free on Steam; they correspond to Endings A, B, and C respectively. The Yeti achievement unlocks after all three endings have been seen.
Version / Bug Notes
The Clockey rematch tied to Ending C is documented as significantly harder than the prologue fight; community reports suggest lowering the frame rate in Steam Quick Settings if the timing window is too tight. The Surgeon dialogue after ending C accepts free-text questions; not every keyword triggers a response, and the accepted keywords list is not officially published.